Atomic apocalypse is near. Your family life depends on you. And you only have 60 seconds to get your family and your most necessary things to hide away and provide supplies for survival. That’s what 60 Seconds! is about.
Graphics and Sound 7/10
Quite schematic and obviously hand-drawn, the game looks rather comic-styled than photorealistic. The feeling is enhanced as your character moves around rooms stuffed with furniture, food, toys, tools, other things, all serving as obstacles as you clumsily stumble through.
The controls are made quite similar to most action games. There is a virtual joystick in the left lower corner, and sliding upon the right half of the screen rotates the camera. To grab an object, you only need to tap it. Throwing them into the shelter is just as easy.
So, your name is Ted, you have a family you love, a house you all live in, a lot of furniture in this house, and doors between the rooms. Everything is great… until one day the nuclear announcement on the radio is no joke. Soon they will attack, and in order to survive, you need to grab your son and your wife and throw them to the shelter you luckily have. But it all takes much haste you’re now to go through.
Grab your son! Take some food! Don’t forget water! Throw the radio in, to know when it’s over and what to do! Get anything, any-hear-me-thing!
And it’s only the beginning. Collect responsibly: you’ll have to live on what you bring with who you bring. Then new disasters come randomly, and you have to do your best to provide survival. Ration the food and the water you’ve brought in. Venture out to find more resources. Face unexpected adventures in the post-nuclear town.
Lasting Appeal 6/10
When you have tried all the modes, 60 Seconds seems not so appealing. Let’s face the truth: the funniest part of it is the initial 60-second haste, with Ted running around the house and collecting all the necessary objects. As you learn to handle the controls, it gets less funny. Collecting resources after the strike slows the overall pace; and after you explore the environment, it keeps less and less surprises for the player. So this is the case when mastering the game partly kills the fun.
On the other hand, the game utilizes procedural generation. That means, each time you start a new game, everything around you is not what it used to be. And that makes each new experience unique, albeit based on the same key plot elements. And that makes 60 Seconds: Atomic Adventure more replayable.
It’s a great simulator of pre-apocalyptic mayhem, with funny characters and good comic book-like graphics. But, being, in fact, a highly detailed joke, it won’t last. So if you haven’t enjoyed it yet, come on now. You’ll play it with the same feelings you experience when watching a good comedy laughing your everything off.